This hidden beta screen simulates an LCD by simulating slower pixel response (Gray-to-Gray transitions) including exponential GtG curves, overdrive overshoot, sample-and-hold persistence, and LCD motion blur reduction modes (including accurate strobe crosstalk simulation).
LCD motion blur comes from two sources: sample-and-hold (pixel stays lit between refreshes) and GtG response time (pixel takes time to transition between colors). For more information, see GtG versus MPRT on Blur Busters.
Simulate Circa 2002: Old Color LCD (33ms GtG)
Simulate Inverse Ghosting: too much overdrive on a 60 Hz LCD
Super Slo-Motion: Watch LCD GtG pixel transitions in action
The GtG model is an improved variant of the dual-exponential approach used in Blurinator 9000 by Marián Vlček and various formulas that mathematically modelled LCD GtG pixel response, as well inspired by an old pre-TestUFO application called PixPerAn.
Backlight Modes: Steady (normal LCD), Blur Reduction Strobe (like ULMB/DyAc/etc), or PWM Dimming (requires 6:1 native:simulated ratio).
Real-Time Simulation Recommendation: Use native:simulated Hz ratio of 2:1 (120 Hz for Steady), or 4:1 (240+ Hz for Strobed), or 6:1 (360+ Hz to simulate PWM dimming).
Photosensitivity Notice: Strobe/PWM modes contain flicker